AI Insights · Timothy · July 2024
Top 5 Low Poly Games Performance in Czech Republic, Q2 2024
In Q2 2024, the top 5 low poly games in the Czech Republic showed varied performance in downloads, revenue, and active users, with some apps experiencing significant growth.
During the second quarter of 2024, the top 5 low poly games in the Czech Republic exhibited diverse trends in downloads, revenue, and weekly active users. Here is a detailed breakdown of each app's performance based on Sensor Tower data.
Roblox maintained a strong presence with its revenue fluctuating between $69K and $108K, peaking at $108K in the final week of June. Downloads remained relatively stable with minor fluctuations, reaching a high of approximately 8.3K in mid-April. The app's weekly active users showed a positive trend, growing from around 541K at the beginning of April to 592K by the end of June.
Triviador had steady revenue throughout the quarter, with weekly earnings hovering around the $460-$566 range. Downloads varied slightly, with a notable dip to 1.2K in late May and a peak of 1.7K in mid-April. Active users for the app remained steady, starting at approximately 10.1K and ending the quarter at around 8.8K.
Harvest.io experienced modest growth in downloads, beginning at 676 in early April and reaching a peak of 1.6K in mid-May. The app's weekly active users increased from about 5.8K to 6.9K over the quarter. While revenue remained minimal, there were occasional earnings spikes, such as $11 in mid-May and early June.
Construction Set - Toys Puzzle saw a gradual increase in downloads, peaking at approximately 1.5K in early May. Revenue was relatively low, with weekly earnings mostly under $50, except for a brief peak of $50 in early June. The app's weekly active users fluctuated, hitting a high of 2.7K in early May before dropping to around 1.8K by the end of June.
Idle Lumber Empire - Wood Game displayed consistent revenue, ranging from $1.2K to $1.8K, with a slight decline towards the end of the quarter. Downloads showed some variability, with a notable peak at 1.3K in mid-April. The app's active users started at around 2.8K and ended the quarter at approximately 2.7K, showing a steady engagement throughout.
These insights are based on Sensor Tower data, which provides a comprehensive view of app performance. For more detailed analysis and trends, visit Sensor Tower.